Device Details
Overview
| Name | Version: | Grainflow.sustain 1.1 | 
| Author: | composingcap | 
| Device Type: | Audio Effect | 
| Description: | Granular hold effect that is great for creating ambient textures 1.1 Fixed issue with buffer name changing -- to --- | 
Details
| Live Version Used: | 11 | 
| Max Version Used: | 8.1.5 | 
| Date Added: | Nov 28 2021 17:58:26 | 
| Date Last Updated: | Feb 03 2022 15:13:29 | 
| Downloads: | 1675 | 
| ⓘ License: | None | 
| Average Rating
            (7) Log in to rate this device | 5 | 
Files
| Device File: | grainflow.sustain.amxd | 
Comments
I added a pitch shift feature, but it will introduce some noise because of the small buffer size I needed to create the effect.
         
         Posted on November 29 2021 by composingcap | 
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@composingcap: thanks alot for this ultra fast iteration! Very cool from you. But your latest unfortunately update doesn't produce any sound of of it, it's silence no matter if I click on the 'ON' button or anything else. Problem with the freezing of the device maybe?
         
         Posted on November 29 2021 by NeonBreath | 
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@NeonBreath- it should be fixed now. :) (It was not frozen)
         
         Posted on November 29 2021 by composingcap | 
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Wow, very cool. Again, thank you for your very quick support.
It works like a charm now indeed! I don't think the pitch shift feature introduces too much noise, it's very usable and in fact I think the pitchshift really adds lot of depth and sonic possibilities now. With a nice reverb right after, boom tnstant soundscapes! This devine will stay forever now in my toolbox. Very well done, thumbs up!
         It works like a charm now indeed! I don't think the pitch shift feature introduces too much noise, it's very usable and in fact I think the pitchshift really adds lot of depth and sonic possibilities now. With a nice reverb right after, boom tnstant soundscapes! This devine will stay forever now in my toolbox. Very well done, thumbs up!
         Posted on November 29 2021 by NeonBreath | 
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Love this device. It's a shame that it does not support multiple instances in live due to the "#0" usage in send/recieve objects instead of "---". 
         
         Posted on February 03 2022 by aftersound | 
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@aftersound: this issue was caused by me accidentally naming the buffer names with "--" instead of "---." All of the #0 are in abstractions so they should create unique identifiers within the abstraction.  
         
         Posted on February 03 2022 by composingcap | 
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you're absolutely right, made it work with multiple instances in the same live set
         
         Posted on February 14 2022 by aftersound | 
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*Quick question: would it be difficult for you to add a simple pitch paramter? I think that's pretty much the only thing missing. Other than that, loving it! Thanks alot for sharing.