Device Details

Device Overview

Name/Version: Granite - an M4L guitar amp 1.1
Author: outsiderspeaks  
Description: Changelog for version 1.1:

Added parameter mapping for Ableton Push thanks to ValiumDuPeuple

A custom designed guitar amp plugin that can go from glassy boosted cleans to tight modern high gain tones.

Granite is my answer to the struggle of getting good guitar sounds out of Ableton's Amp plugin! It shouldn't be so hard!

It features:

Up to 16x oversampling

Input filtering to shape the low and high end response of the preamp

Control over multiple preamp gain characteristics to tweak the subtleties of your tone

A custom 4-band EQ design with aggressive but balanced midrange, a bass knob that can give you all out fuzz, biting treble and a unique "Mud Cut" to clear up the low midrange

A power amp saturation section with smooth presence and beefy resonance controls

Another powerful tool in your tone arsenal!

Device Details

Tags effect, push
Live Version Used: 11.0.12
Max Version Used: 8.5.5
Date Added: Sep 15 2023 12:56:02
Date Last Updated: Sep 21 2023 15:19:34
Device Type: audio_device
Download URL (report link)
License (more info): AttributionShareAlike


Can't wait to try this one out!
Ableton (Softube's) Amp is definitely not able to give us realistic amp tones. It's great for many stuff and even for guitar if you need unrealistic tones, but not when you want a simple straightforward guitar amp sound.
Not a big deal to use a 3rd party plugin, but it's not an option on P3S; let's see if Granite sounds good and works on P3S.

Hi Crampe - please let me know how you get on, I don't have a Push 3 so I'm very curious if it works!

Hey mate!
I've to spend more time with it; so far I'm not really into how the device sounds with too much gain but the crunchy sounds (which is what I'm searching for usually, as I'll drive with fuzz pedals when I want dirt) are definitely better than Amp, so kudos on this; we're not having the unrealistic "ghost crunch/distortion" that Amp has and that I can't stand.
The way Granite responds to dynamic is not very natural, but as I said I need to spend more time understanding how it behaves as I have the feeling that it's manageable with good settings... plus that's definitely THE topic with amp simulations (and amps in general) and so it's probably very hard to implement (I imagine you would need to stack more drive+eq stages, but I might be wrong).
I took a moment to quickly add parameters into a live.banks object and uploaded the device to P3S, which works perfectly ?
I'll complete the Push parameter's mapping and I'll be very happy to send you the device if you want to share a Push-ready update.

BTW, I wrote "and uploaded the device to P3S, which works perfectly" without a question mark (?), that's just an emoji that didn't like, apparently.
The device perfectly works on P3S.

Hey that's great to hear - I'm actually just finishing up an in-depth video to showcase all the parameters that will hopefully help you dial it in more to your taste.
I have no idea what is required for Push compatibility having never had one but if you're willing to do that then you can reach me at outsiderspeaks (at) gmail (dot) com!

Thanks for the feedback and yes, I will almost certainly keep refining my guitar processing methods - this design was pretty much just made up and tweaked as I went along based on my basic understanding of amp architecture.

I emailed you ;-)

Has anyone else been unable to get any usable sounds from this device? It looked super cool when I downloaded it, but I've tried using it in place of an amp simulator or just as a distortion stage. I've tried it on DI guitar audio & on Lead synths. None of these have had a good result.

Am I doing something wrong or is the device's tone supposed to be very "brittle-sounding"..?

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