Device Details


Name | Version: SL Oscilloscope 1.2
Author: Searchlife
Device Type: Audio Effect
Description: Hi! This Max for Live device includes:

Oscilloscope, Goniometer, Phase Correlation meter, Stereo Balance meter and Peak Level indicator.

You can select the input signal between Sum, Diff, Left, Right and L+R at the same time.

Also, you have two floating windows (one for the Oscilloscope and the other for Goniometer) with the possibility to show or hide the title bar.

I made a free version, that only includes the Oscilloscope section with no floating window.

Short demo of how it works (Youtube):
v1.2 -
v1.0 -

v1.2 Update
- Waveform mode improved (pitch detection improved).
- Zoom added in Waveform mode (to manually adjust the waveform on the X-axis if needed).
- Trigger Threshold added in Trigger and Waveform modes.
- Added BPM Sync to the Samples knob for Time and Trigger modes (music note symbol).
- Gain increased to +36 dB (now is exponential).
- Diff (or Side) added to signal selection.
- UI redesign.

v1.1 Update
- Added three modes for the Oscilloscope (Time, Waveform and Trigger).
- Goniometer improved when signal is clipping.
- Stereo Balance and Phase Correlation meters slightly improved.
- Added new menu to enable or disable pitch detection and meters (to reduce CPU usage if is needed).
- Added MIDI note indicator.
- Delay time increased to 1s.
- Gain increased to +24 dB.


Live Version Used: 11.2.11
Max Version Used: 8.1.5
Date Added: Apr 19 2023 19:28:49
Date Last Updated: Apr 19 2023 19:34:09
Downloads: 0
License: Commercial
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Hello Searchlife,

I wanted to use your Oscilloscope as I typically use my Hardware scope, by looking at both channels, left and right, of a track signal, to compare the timing of them, to debug delay compensation. For this purpose I run a pulsing signal through both channels and wanted to sync the horizontal position to the edge of one of the channels, so that I see a stable picture. Like you do using the trigger function of a HW scope. Unfortunately, your waveform display seems to be triggered by both channels, independently, so the relative position changes all the time. Or at least I could not figure out how to do it.


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