Device Details


Overview

Name | Version: BouncerToo 1.0
Author: mtfo
Device Type: MIDI Effect
Description:  Click a clip in Ableton Live
Press "Get/Route" button in the patch
Wait 1-2 seconds for it to finish
Press Play (spacebar) in Live
Recording happens automatically (or click RecFixed/recFree manually)
Done! New clip appears in destination track


What This Patch Does:
Takes audio from one track and bounces it to another while preserving volume, pan, and send levels + syncing to clip loops or Ableton's quantization + optionally creating scene snapshots.


Step-by-Step Usage Guide




Step 1: Create or Select Your Destination Track(s)
Option A: Create a new track automatically




Leave all track input toggles OFF (all 4 are unchecked)
The system will create a brand new track for recording




Option B: Target an existing track




Toggle ON one or more of the track inputs (Bass, Melody, Harmony, TEST)
The text field will pre-populate with that track name
You can edit the name if your track has a different name
The system will route to that track instead of creating new




Step 2: Select Your Source Clip
In Ableton Live, click on the clip you want to bounce. 




Step 3: Press "Get/Route"
This is the main button. It does several things at once:




Reads the clip length
Captures mixer settings (volume, pan, send levels)
Scans the track for sends
Creates or targets your destination track(s)
Routes the source track → destination track input
Disarms the source track (so you don't double-record)
Arms the destination track (ready to record)
Adjusts quantization if needed




Wait for it to complete. You'll see the patch update and become "ready" to record.
Status indicators:




If successful, the recording mode buttons will activate
If something fails, check the Max console (View > Max Console) for error messages








RECORDING WORKFLOW
After pressing Get/Route, you have two choices:
Choice A: Use AutoStart (Recommended for most users)
Enable AutoStart:




Toggle autoStart ON (it's usually on by default)
Press Get/Route again
Recording will start automatically the next time it hits the right moment




What happens:




If you chose "Start At Loop Start Point" (synced mode):




Waits for the original clip to finish its loop
Starts recording right at the loop boundary
Records for exactly the clip's length
Stops automatically when done








If you chose "Start Globally Quantized" (free mode):




Waits for Ableton's global quantization to trigger
Respects your Live set's quantization settings (1/4 note, 1/8th, etc.)
Records for the clip's length
Stops automatically when done












No manual buttons needed - it just works!




Choice B: Manual Control (For detailed editing)
Disable AutoStart:




Toggle autoStart OFF
Press Get/Route
Now the RecFixed and recFree buttons become active




RecFixed button:




Records in synced mode
Waits for the loop boundary, then starts
Records for exactly the clip length
Click once to start, wait for it to finish
Good for: Precise clip bouncing with timing sync




recFree button:




Records in free mode
Respects Ableton's global quantization
Click to start, click to stop whenever you want
Good for: Creative recording, layering, recording different lengths








SYNC MODE vs FREE MODE (Important!)
Start At Loop Start Point (Synced Mode) - Use this for:




Precise beat-for-beat bouncing
Looped clips you want to sync with
When you want the recording to start at a specific musical point




How it works:




Reads where the source clip currently is in its loop
Calculates how many beats until it loops
Waits until the loop point arrives
Then starts recording
Perfect synchronization, no drift




Start Globally Quantized (Free Mode) - Use this for:




Quick recording without waiting for sync
When precise timing doesn't matter as much
Respecting Ableton's global quantization (snap to grid)




How it works:




Ignores the source clip's position
Waits for Ableton's next quantization point (1/4 note, 1/8th, etc.)
Starts recording there
Useful when you want to layer or punch in








SCENE CREATION (Automatic)
When you record to an existing track (not a new track), the patch automatically:
Creates a new scene (inserted after the current scene)
Copies all currently playing clips to that new scene
Excludes your source and destination tracks (to avoid duplicates)




Example:




You have Bass, Drums, and Synth tracks all playing clips
You press Get/Route on the Bass track, targeting "Bounce".
If "Bounce" already has a clip, a new scene is created.
Drums and Synth clips are copied to the new scene,
Bass clip stays where it was (it's the source)
Bounce track is empty (it gets the new recording)




Result: A clean snapshot of everything playing at that moment
If you DON'T want scenes created:
Toggle OFF the track inputs (create a new track instead). No scene will be created, just a simple recording to a brand new track.




SPECIAL CONTROLS
ReQntz Button
What it does: Re-measures your position in the current measure and adjusts quantization.
Use when:




You're working with odd time signatures (5/4, 7/8, etc.)
You want to snap to the nearest beat/measure
Recording in complex polymeters




How to use:




Click the ReQntz button
It reads where you are in the measure
Automatically adjusts quantization to the most relevant beat
Now your next recording will snap to that beat

Details

Live Version Used: 12.3.2
Max Version Used: 9.0.9
Date Added: Jan 11 2026 04:44:24
Date Last Updated: No Updates
Downloads: 5
License: None
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Files

Device File: BouncerToo.amxd
 


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